Artist BIo

My name is Sze Jones, and I'm excited to share a little bit about myself with you. I've had an incredible journey in my art career, graduating with a BFA and MA in Computer Graphics and studying jewelry techniques in Los Angeles and Berkeley, California. Additionally, I studied fine art at the Los Angeles Academy of Figurative Art and Bay Area Classical Artist Atelier

Over the past 25 years, I've worked as a professional character artist in the video game industry, designing costumes, hair, and makeup. I've also created tabletop miniatures and collectible figures as a digital sculptor.

In my personal artwork, I enjoy blending traditional fine art and digital techniques to create meaningful and communicative pieces. My background as a dancer and musician has inspired me to create my art with movements, gestures, and emotional expressions, resulting in narrative and storytelling works that express life experiences, transformation, and aspirations.

My process starts with jotting down my visions in thumbnail sketches in pencil, refining the design with water-soluble graphite, and outlining the final design with waterproof sumi-e ink. After the linework is completed, layers of watercolor with gradients are applied, and the final layer of highlights is added with gouache.

In jewelry making, I experiment with traditional metalsmithing and digital 3D sculpting techniques. I'm passionate about creating imaginative designs adorned with enamel, natural gemstones, and precious metals. It brings me great joy to share these unique pieces with collectors who appreciate art and timeless beauty.

My jewelry work has been featured in Vanity Fair and Brides magazines, and I strive to infuse cultural richness and a love of classical art into whimsical, poetic, and sentimental translation in jewelry form, creating wearable poetic sculptures. My jewelry works are collectible and resemble museum relics and timeless heirlooms.

As an artist, I'm committed to sourcing materials ethically and using environmentally safe techniques. It's important to me that my work reflects my values and beliefs, and I hope that my jewelry and art bring inspiration and positivity to my collectors.

My goal as an artist is to transform meaningful and intentional messages into visual poetry through designs, color choices, sculptural form, and detailed linework. Thank you for taking the time to learn a bit about my art and my journey!

  • ● Perfect Dark Cinematic Official Announce Trailer - Cinematic Character

    ● Rise of the Tomb Raider
    Lara Croft - Tressfx Hair Splines styling, pipeline setup and simulation tuning

    ● Uncharted 3: Drake's Deception
    Lead Character Artist

    ● Halo Wars Cinematic

    ● Tomb Raider: Underworld Cinematic Trailer

    ● The Age of Conan - Cinematic

    ● Star Wars: The Old Republic (Hope) E3 Trailer

    ● Mass Effect 2 - Subject Zero (Jack) Promo Cinematic

    ● Warhammer Online: Age of Reckoning Cinematic

    ● Star Wars The Old Republic (Jedi vs Sith) - E3 Cinematic Trailer


    ● Æon Flux: Cinematic – Æon Flu

    ● Golden Axe Beast Rider

    ● Fable II - Cinematic

    ● Hellgate London Cinematic

    ● Empire Earth III Cinematic

    ● Clive Barker’s Jericho Cinematic

    ● Æon Flux Intro Cinematic

    ● Everquest II Cinematic

    ● Blood Rayne II Cinematic

  • ● The Simpsons Movie in 2D Trailer – CG Bunny

    ● Niagara’s Fury in 4D Ride Film

    ● A Gentlemen's Duel Animated Short Film

    ● SpongeBob SquarePants 4D Ride Flm

    ● Gopher Broke Animated Short Film

    ● Mickey's Twice Upon a Christmas

  • Parallel Studios | 2023 - 2024

    Collectible Figures Digital Sculptor

    Hero Forge | 2021 - 2023

    Lead Character Pipeline Specialist

    The Initiative, Xbox Game Studios | 2019 -2020

    Principal Character Artist

    Wildcard Studio | 2018-2019

    Senior Character Artist

    Outpost Games | 2015 - 2017

    Lead Character Artist

    Crystal Dynamics, Square Enix | 2014 - 2015

    Senior Character Artist

    Naughty Dog, Sony Computer Entertainment | 2011 - 2013

    Lead Character Artist

    Blur Studio | 2002 - 2010

    Character Modeling Supervisor

  • ● Master of Arts in Computer Graphics

    ● Bachelor of Fine Arts in Computer Graphics

    ● Associates Degree in Graphic Design

    ● Visual Communication Degree 

    ● Bay Area Classical Artist Atelier

    ● Los Angeles Academy of Figurative Art

    ● Gnomon School of Visual Effects

  • ● CD Projekt RED  - Promised Land - Presenter | 2016

        “Female Portrait & Hair Sculpting in ZBrush”

    ● Los Angeles Academy of Figurative Art - Instructor | 2013‐2014

       “Female Portrait and Clay Study with ZBrush”

    ● CGSociety - Instructor | 2011‐2015

       Online Workshop: “Iconic Heroine Design and Creation”

    ● Gnomon Master Class - Instructor | 2009

       “Digital Female Character Design and Creation”

    ● LA ACM Siggraph Presentation: "Digital Sculpture" - Presenter | 2010

    ● Pixologic: Feature ZBrush Artist Presentation, Siggraph, Los Angeles - Presenter | 2010

    ● Gnomon School of Visual Effects, Hollywood  - Presenter | 2010

        “The Making of Warhammer Online: Age of Reckoning Trailer”

    ● The Art Institute of Los Angeles - Presenter | 2003

       “Brazil Toon Shader Presentation ‐ A 2D Toon takes a 3D ride”

  • Jewelry Training 

    Silvera Jewelry School 

    Silversmith Techniques, Enamel, Casting, Workshops 

    Davide Bigazzi Studio

    Repousse and Chasing Workshop 

    Accent Jewelry Design

    Lost Wax Carving with Steven Hanna 

    Education 

    BFA & MA in Computer Graphics 

    Graphic Design and Visual Communication Degree 

    Fine Art Training 

    Bay Area Classical Artist Atelier 

    Los Angeles Academy of Figurative Art 

  • Magazine Features 

    Vanity Fair 

    November 2019 Issue - Tiger Ring 

    December 2019 Issue - Bunny Pendant 

    January 2020 - Tree Frogs Ring 

    ● Brides Magazine 

    Jan/Feb 2019 Issue - Dragon Horse Ring 

INSTAGRAM ARTIST JOURNAL