Sze Jones
Character Creation Pipeline Specialist
Game Character
Character Pipeline
Sculpture
Illustration
Concept Design
Jewelry
Fine Art
Gameography
Rise of Tomb Raider Lara Croft Hair Splines Styling and In Engine tuning
Hair Card Styling and Designed for Hair Growth
Unreal Engine Hair Design and Color Variations
Hair Growth and Aging Part System (Unreal Engine)
Unreal Engine - Iris Masks and Color Variations
Human to Creature Transformation
Human to Creature Morph and Pipeline Topology
Level of Detail (LOD) Increments
Facial Action Coding System (FACS) Pipeline Design and Alignment Guide
Facial Expressions - FACS Based Samples
Face Customizer - Master Topology & Landmark Alignment Guide
Face Customizer - FACS Based Expressions Combos
Face Customizer - Cross Species Blending
Female Body Customizer - Authoring Pipeline (Unreal Engine)
Body Musculature ZBrush Sculpt
Male Body Customizer - Lean and Padded Authoring Pipeline (Unreal Engine)
Body Musculature ZBrush Sculpt - Male
Face Customizer - Proportional Pads Design
Human & Creature Face Customizer Pipeline (Multispecies)
Face Customizer - Stylization & Caricature
Magic the Gathering: Avacyn Miniature Sculpture
Magic the Gathering: Avacyn Miniature Sculpture - Rigging and Posing
Hair Braids Follicle Cap
Beard Cap Follicle Texturing
Hair Cap Follicle System
Feather Master Library and Part System
Colorization Masks for Unreal Engine Shader Setup
Barbarian Warrior (Unreal Engine) - Lighting, Camera & Material Tuning
Epic Angel (Unreal Engine) - Lighting, Camera & Material Tuning
Gentlemen's Duel - Adeline Topology
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